Recycled Food Waste Robotics: EPFL’s ‘Claw’ Machines Made from Crustacean Shells
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When Food Waste Becomes Functional Technology

At EPFL’s CREATE Lab, scientists are redefining the boundaries between waste, biology, and robotics. In a recent study, researchers developed robotic claw machines made from recycled food waste, using crustacean shells—specifically langoustine tails—as structural components for functional robotic systems. The project challenges the dominance of metal, plastic, and synthetic composites by asking a radical question: can biological leftovers outperform industrial materials in certain mechanical tasks?
The answer, according to the research team, is surprisingly close to yes. Crustacean shells naturally combine rigidity and flexibility—hard enough to provide structural strength, yet elastic enough to bend, snap back, and transmit force efficiently. These same properties allow crustaceans to move rapidly and powerfully in water, making their shells an ideal candidate for bio-inspired robotic design.
Engineering Machines from Organic Structures
The process behind this recycled food waste robotics system blends natural material intelligence with modern engineering. Researchers began by collecting langoustine abdomens—normally discarded as food waste—and integrating them with carefully designed synthetic components. Elastic materials were inserted inside the shell segments to control articulation, while a motorized base allowed the system to actively adjust stiffness and movement.
To improve durability, the entire structure was coated in silicone, extending the usable lifespan of the biological material. Crucially, the system was designed for disassembly: after use, the natural shell can be separated from the synthetic parts, most of which are reusable in future robotic assemblies. This modular approach reinforces the project’s commitment to circular design and sustainable fabrication.
From Recycled Food Waste to Swimming Robotics
The EPFL team tested their method across three distinct robotic systems. The first was a robotic manipulator capable of lifting objects weighing up to 500 grams. The second involved claw-like grippers that could handle items of varying size and fragility, from a highlighter pen to a tomato. The third experiment expanded the concept into locomotion, producing a swimming robot powered by two shell-based fins that reached speeds of 11 centimeters per second.
These experiments demonstrated that robotic claw machines made from food waste are not symbolic prototypes, but functional systems capable of real mechanical performance. The shells’ natural geometry proved especially effective for gripping tasks, where distributed flexibility and surface contact are critical.

The Challenge of Natural Variability
One limitation quickly emerged: biological materials are never perfectly identical. Each langoustine shell varies slightly in shape, thickness, and flexibility. Even in two-fingered grippers, one side often bent differently than the other. Rather than viewing this as a flaw, the researchers addressed it through adaptable synthetic components that could be tuned to each shell’s unique behavior.
This hybrid approach—combining organic structures with adjustable mechanical systems—points toward a future where robots are not mass-produced clones, but responsive systems calibrated to individual material properties.
Beyond Robotics: A New Design Frontier
While the current focus is on grippers and swimming devices, the implications of recycled food waste robotics extend far beyond experimental machines. The researchers suggest future applications in medical implants, bio-compatible devices, and systems designed to monitor or interact with biological processes.
More broadly, the project signals a shift in how designers and engineers might think about waste—not as a liability, but as a material archive filled with untapped mechanical intelligence. By merging biology, sustainability, and robotics, EPFL’s claw machines offer a compelling glimpse into a future where technology grows from what we once threw away.
Written by Otávio Santiago, a multidisciplinary designer exploring the intersection of emotion, form, and technology. His practice spans graphic, motion, and 3D design, bridging digital and physical experiences.




















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